How I produced my 3D Character model



I started by modelling out my character  and spanner in Maya. Once I was happy with the model, I started putting the  textures onto it. I UV mapped my character and started texturing it on Photoshop. After I was done texturing, I put the texture onto my model. I added glow to the shoulder, elbow, wrist and hands. I then started working on my skeleton structure by placing joints inside my character. I had to put IK handles where I wanted parts to bend. I put controllers on the hands and under the wheel. After I had done that, I was able to start animating. Once I was happy with that, I exported it into a Quicktime movie. Then I imported that file in Finalcut pro and added sounds to make it more interesting. When everything was in the right place, I rendered it out as a Quicktime movie.  

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