Pages
- Character modeller research (Google)
- Character Modeller job role research
- 3D Modelling Information and research
- Character rigger research (Google)
- Character technical director/rigger research
- Character Technical director research (google)
- Character References (Google Images)
- Character Pre Production
- Character Production
- How I produced my 3D Character model
- FMP Reference research (Youtube videos)
- FMP Pre production images
- How I produced my FMP
- How I produced my Visual effects animation
- Visual effects research
- Lighting and Camera research
- Camera information research
- VFX research on Match moving programs (google search)
- VFX camera angles/shots research (google search)
How I produced my 3D Character model
I started by modelling out my character and spanner in Maya. Once I was happy with the model, I started putting the textures onto it. I UV mapped my character and started texturing it on Photoshop. After I was done texturing, I put the texture onto my model. I added glow to the shoulder, elbow, wrist and hands. I then started working on my skeleton structure by placing joints inside my character. I had to put IK handles where I wanted parts to bend. I put controllers on the hands and under the wheel. After I had done that, I was able to start animating. Once I was happy with that, I exported it into a Quicktime movie. Then I imported that file in Finalcut pro and added sounds to make it more interesting. When everything was in the right place, I rendered it out as a Quicktime movie.
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