Pages
- Character modeller research (Google)
- Character Modeller job role research
- 3D Modelling Information and research
- Character rigger research (Google)
- Character technical director/rigger research
- Character Technical director research (google)
- Character References (Google Images)
- Character Pre Production
- Character Production
- How I produced my 3D Character model
- FMP Reference research (Youtube videos)
- FMP Pre production images
- How I produced my FMP
- How I produced my Visual effects animation
- Visual effects research
- Lighting and Camera research
- Camera information research
- VFX research on Match moving programs (google search)
- VFX camera angles/shots research (google search)
How I produced my FMP
I started by vectoring on Photoshop over my clients photos to get the right 3D shading and body type. Then I started making some of the body pieces separate so that certain pieces could move during the animation. Once i was happy with the way it looked. I then moved all the layers on to Flash, this was were I was doing the animation. Then I started looking at my dope sheet and matching the lip movements to them. After the character was in the right places and I was happy with everything, I then rendered it out as a Quicktime movie. I then imported it into Finalcut pro to combine it with the clients soundtrack. Then to finish it off, I rendered it out as a Quicktime movie.
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