Description:
The Lead Character Modeller’s primary role is to create high detail 3d character assets for ongoing projects and to provide direction and leadership to other character artists working within the studio or remotely. Given the lead role this will entail being able to assess the work being done on character assets by other artists and to give relevant and accurate feedback where required in order to maintain quality of character work across the board, and there is an expectation for the successful candidate(s) to be actively involved in advancing the general work standards of the studio.
The Lead Character Modeller will work alongside the Project Director to make sure characters are being created in line with the Director’s vision and any supplied references or concept art. The position also requires close liaison with the rigging department to ensure character assets adhere to technical specifications required by skinning and other deformation processes
Responsibilities:
Responsibilities:
- Create exceptional character models to the highest standard, using Maya, Modo and z-brush software packages
- Produce photorealistic and stylised models based on client briefs, concept art and under guidance from project directors
- Oversee and lead the work of other modellers (both on and off-site) in order to ensure that models produced meet the highest standard of work and adhere to technical specifications
- Proactively anticipate, find a resolve any issues with character assets or models
- Take a lead role in the ongoing development of character and organic modelling pipelines and processes within the studio
- Work closely with Rigging TDs to ensure all character models meet requirements from a rigging and technical performance perspective.
- Work with production management to prioritise tasks and to help breakdown initial project asset and task requirements
- Take responsibility for progressing the studio’s standards of work as part of a team of dedicated artists and TD’s
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